Podcast #13 – Character Generation (Fantasy)

June 29, 2009 at 6:49 AM (GURPS, podcast, Roleplaying, RPG) (, , , )

Now available; Podcast #13!

Critical Failure: Fantasy Setting – 13 (Character Creation)

A brand new adventure, this time GM’ed by CptClyde (Hector)! Jarvis, Moegreeb and Special Guest Lee all roll up characters for the new adventure in a small fantasy town. An elf with a speech impediment, a dwarf with claustrophobia, and a halfling with… A jerk complex… I wonder how this all came to be?

As always, our podcasts are presented in OGG format!


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And so ends Moegreeb’s Adventure…

June 24, 2009 at 7:06 AM (GURPS, Roleplaying, RPG) (, , , )

After 12 (plus two preliminary shows) podcasts, Moegreeb has finished his Victorian adventure with Jarvis and Hector. In the next couple of days, Moegreeb will compile his notes for this adventure and post them for all of you. Now you can use our games as easy to run samplers of the GURPS system should you wish to play out the events differently.

Starting next week: CptClyde’s (You know him as Hector/Luke) Fantasy Campaign. Joining us for that game will be special guest star Lee Lester from “The Smoothies” fame!

Smoothies MySpace

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Podcast #12 – This is the end!

June 24, 2009 at 6:54 AM (GURPS, podcast, Roleplaying, RPG) (, , , )

Now available; Podcast #12!

Critical Failure: Victorian Setting – 12 (This is the end!)

The conclusion of Moegreeb’s adventure; our heroes fight Burgess to the last and struggling to get the books from his elderly grasp. However, after some serious damage to the books, an angry spirit warns our players of their perilous future!

As always, our podcasts are presented in OGG format!

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Podcast #11 – Bodies akimble

June 22, 2009 at 6:32 AM (GURPS, podcast, Roleplaying, RPG) (, , , )

Now available; Podcast #11!

Critical Failure: Victorian Setting – 11 (Bodies akimble!)

Lord Burgess has begun the invocations and sent a horde of zombies after our hapless heroes; fumbling around with the books and his own words. Finally, Moegreeb considers a total party kill to shut us up (it won’t be that easy!).

As always, our podcasts are presented in OGG format!

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Finally starting to size up the GURPS collection

June 18, 2009 at 7:46 AM (GURPS, Roleplaying, RPG) (, , , )

Well, last night I finally found a copy of MAGIC worth the hardcover price and bought it. That puts my collection at:

GURPS: Characters
GURPS: Campains
GURPS: Space
GURPS: Fantasy
GURPS: Magic
GURPS: Mysteries
GURPS: Spaceships


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Podcast #10 – Why Hector what big teeth you have!

June 17, 2009 at 8:13 AM (GURPS, podcast, Roleplaying, RPG) (, , , , )

Now available; Podcast #10!

Critical Failure: Victorian Setting – 10 (Why Hector what big teeth you have!)

Jarvis and Hector face off against the strangely undead Hector (the butler) and attempt to stop Lord Burgess from using the books! This thing is really starting to heat up! Oh and zombies.

As always, our podcasts are presented in OGG format!

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Notes on Podcast #9 (and others)

June 16, 2009 at 6:19 AM (Uncategorized)

Well, it seems like I let a few podcasts go by without providing any details on what happened. For those not paying attention, There was a carriage chase in which I confused myself utterly with what I thought was going to be a cool idea, there was a visit to the mysterious Agony Aunts where Hectare was ‘healed’, and now they have returned to Francis’s domicile.

What is going to happen? Can’t tell.

Is there going to be a Villan monologue in which all is revealed? You bet (my villian happens to be gregarious)!

Is mayhem about to ensue and will there be zombies? Without a doubt.

What the hell happened to Hectare? You haven’t figured it out yet?

Good Gaming,


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Review: GURPS Mysteries

June 15, 2009 at 9:22 AM (GURPS, Roleplaying, RPG) (, , , , , , , , )

A 4e Suppliment for Mystery Adventures and more

A 4e Suppliment for Mystery Adventures and more

If there is one thing Lisa J. Steele knows, it’s the law. She just so happens to be a defence lawyer AND the chair of the National Association of Criminal Defence Lawyers Forensic Evidence Committee. If you ever wanted someone writing a sourcebook for a mystery setting, it certainly is someone as brilliant as her.

Lisa wrote GURPS mysteries for publication in 2005 and has had her book remain under the radar for sometime now (well, at least I think so, I don’t see it on many “must have” GURPS lists). The fact it’s not the #1 supplement from SJGames is a great shame, and hopefully you’ll see why shortly.

GURPS Mysteries, much like GURPS Fantasy and GURPS Space, is more of a setting direction supplement rather than a rules collection. There’s no convoluted new rules for dealing with witnesses, no massive roll charts, and very little chafe (unlike the “story” pages in GURPS Space *ugh*).

GURPS Mysteries presents a number of different approaches to mystery gaming. One item I particularly liked was the major point made by the author: A Mystery RP adventure is never going to be like a mystery novel. Her objective appears to be helping the GM (and players) determine the core elements of their mystery and distilling them to a point which *feels* like an Agatha Christie novel, without the frustrating (in a gaming session) level of facts to keep track of.

Making their usual appearance is the magical/fantasy mysteries, which are presented in a nice (and concise) section, complete with suggested skills for both investigators and instigators. Anyone wishing to run a Lovecraftian adventure-mystery will simply fall in love with this section.

The authors writing style is exceptionally fluid, clear, and unambiguous; likely owning to her professional experience. I very rarely found myself skipping ahead to the next section because I was bored with the subject matter (GURPS Fantasy – I’m looking at you). Additionally, they have included an absurdly detailed set of References (4 pages worth) and a wicked timeline for determining where your campaign is in terms of criminology skill.

But wait, all supplements have issues; what are they? The problems with GURPS Mysteries are quite hard to ignore to be truthful. As usual, SJGames continues to completely underachieve in the production values with lackluster art. Actually, scratch that: SJ Games ruined this supplement with Stock Photos and Public Domain art. I have never liked SJGames for their production; I’d say it’s one of the major factors holding the system back from becoming #1. GURPS Mysteries needs to be honoured with better artwork in a later release.

The overall lack of art also keeps the book under 130 pages, likely to keep it from being long enough to qualify for a hardcover printing at the time. Considering the amount of artwork in GURPS Space or Fantasy, I’m fairly sure the content in Mysteries overtakes them both. Considering that MANY gamers love to just flip through their sourcebooks (I still love flipping through my Shadowrun books), I’m baffled by the overall lack of art in the supplement.

Finally, it’s paperback or PDF.

Regardless of which system you use to play, even if you don’t plan on running an adventure with a pure mystery in it, you owe it to yourself to pick up this supplement. It’s simply the best supplement for GURPS next to GURPS Space (and a damn good one for any other system) out right now, even with the piss-poor production values. At $15 you can’t go wrong!


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Podcast #9 – Capture and Paranoia

June 15, 2009 at 6:59 AM (GURPS, podcast, Roleplaying, RPG) (, , , )

Now available; Podcast #9!

Critical Failure: Victorian Setting – 9 (Capture and Paranoia)

You know what? Sometimes alcohol intolerance leads to even larger pains in the head. Even bigger pains in the head than Jarvis and Hector battling it out with their accents!

As always, our podcasts are presented in OGG format!

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The Orchid Eater – Setting Data

June 10, 2009 at 1:46 PM (GURPS, Roleplaying, RPG) (, , , , )

In an effort to provide useful free resources to the Role Playing community, I’ve decided to create a setting based around the novel “The Orchid Eater” by Marc Laidlaw.

Basic setting info (Cited from Publishers Weekly and Library Journal):

The Southern California turf of two gangs becomes a nightmare area. One group, misfits collected by the religion-spouting Hawk, pits itself against the young gays headed by the drug-dealing Sal. Rivalry turns to terror and violence upon the arrival of Sal’s younger brother Lupe, a physically and psychologically damaged murderer. Lupe blames Sal for his brutal castration (cauterized by blowtorch) at the hands of a gang.

For the 1st bit of this setting, I’ve generated an alpha version of Lupe Diaz’s character sheet for use by a GM. He is incredibly powerful, and would make a good enemy for PCs to track down. I envision at least 2 PCs of about 75 points being needed to take him down (as you can see).  Suggestions are always welcome; I totally expect to change this sheet up before it’s complete!

In the coming weeks, I hope to generate both Lupe’s older brother Sal, and the alternate gang leader Mike. Additionally, I will attempt to create a template for a gang member of either group, and basic location setting information (and adventure leaping points).

If you’ve never read Marc Laidlaw, now is the time to do so!


Lupe Diaz Character Sheet

Lupe Diaz Character Sheet

Lupe Diaz Character Sheet Part 2

Lupe Diaz Character Sheet Part 2

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